Agent Skills by space-sunrise
There are 41 agent skills in our directory.
space-sunrise publishes 41 AI agent skills in our directory. Browse them below — each links back to its source repository.
Updated June 2026
- ss14-atmos-system-apiGives a complete practical analysis of the AtmosSystem API in Space Station 14: what methods to use for what, which of them are fresh and safe, which ones are legacy/limited, and how to correctly combine calls in gameplay, devices and map-level logic.
- ss14-atmos-system-apiGives a complete practical analysis of the AtmosSystem API in Space Station 14: what methods to use for what, which of them are fresh and safe, which ones are legacy/limited, and how to correctly combine calls in gameplay, devices and map-level logic.
- ss14-atmos-system-apiGives a complete practical analysis of the AtmosSystem API in Space Station 14: what methods to use for what, which of them are fresh and safe, which ones are legacy/limited, and how to correctly combine calls in gameplay, devices and map-level logic.
- ss14-audio-system-apiGives a practical catalog of the AudioSystem API in Space Station 14: when to use the Play/Set/Stop/Resolve methods, how to work with predicted audio and filters, and how to use OpenAL EFX (auxiliary/effect/preset) without common mistakes.
- ss14-ecs-entitiesWorking with entities in Space Station 14 — EntityUid, Entity<T>, component operations, containers, network identity, and entity lifecycle
- ss14-ecs-prototypesYAML prototypes in Space Station 14 — entity definitions, field inheritance, prototype classes, YAML linter, naming conventions, and localization
- ss14-eventsA guide to using events in Space Station 14 - strict taxonomy, subscriptions, by-ref event prioritization, and networking patterns.
- ss14-eventsA guide to using events in Space Station 14 - strict taxonomy, subscriptions, by-ref event prioritization, and networking patterns.
- ss14-eventsA guide to using events in Space Station 14 - strict taxonomy, subscriptions, by-ref event prioritization, and networking patterns.
- ss14-graphics-animation-playerA deep practical guide to entity animations using the AnimationPlayerSystem in SS14: lifecycle, API, track types, keyframes/interpolation/easing, completion events, patterns and anti-patterns for production code.
- ss14-graphics-generic-visualizer-appearanceA practical and architectural guide to the combination of AppearanceComponent, AppearanceSystem, VisualizerSystem and GenericVisualizer in SS14. Use it when designing network visual states, YAML visualizations and client visualizer systems.
- ss14-graphics-generic-visualizer-appearanceA practical and architectural guide to the combination of AppearanceComponent, AppearanceSystem, VisualizerSystem and GenericVisualizer in SS14. Use it when designing network visual states, YAML visualizations and client visualizer systems.
- ss14-graphics-generic-visualizer-appearanceA practical and architectural guide to the combination of AppearanceComponent, AppearanceSystem, VisualizerSystem and GenericVisualizer in SS14. Use it when designing network visual states, YAML visualizations and client visualizer systems.
- ss14-graphics-generic-visualizer-appearanceA practical and architectural guide to the combination of AppearanceComponent, AppearanceSystem, VisualizerSystem and GenericVisualizer in SS14. Use it when designing network visual states, YAML visualizations and client visualizer systems.
- ss14-graphics-overlaysAn in-depth practical guide to the SS14 overlay architecture: OverlaySpace, lifecycle, communication with shaders, ScreenTexture, render targets, stencil composition, graphics primitives and render optimization.
- ss14-graphics-overlaysAn in-depth practical guide to the SS14 overlay architecture: OverlaySpace, lifecycle, communication with shaders, ScreenTexture, render targets, stencil composition, graphics primitives and render optimization.
- ss14-graphics-overlaysAn in-depth practical guide to the SS14 overlay architecture: OverlaySpace, lifecycle, communication with shaders, ScreenTexture, render targets, stencil composition, graphics primitives and render optimization.
- ss14-graphics-sprite-systemAn in-depth practical guide to SpriteSystem in Space Station 14: lifecycle, full API for groups of methods, working with layers and layer-map, practical patterns and anti-patterns. Use it when developing dynamic sprites, visualizer systems and refactoring outdated SpriteComponent calls.
- ss14-loadout-authoringCreation, copying, renaming, migration and review of SS14 loadout prototypes (`roleLoadout`, `loadoutGroup`, `loadout`) in fork folders like `_Scp`: naming, isolation from vanilla, transfer of mandatory equipment from `startingGear`, `startingGear` synchronization and processing of hidden jobs/departments. Use when changing job prototypes and any loadout system files.
- ss14-localization-stringsA guide to working with localization files (.ftl) and strings in Space Station 14. Use this skill when adding or changing game text, item descriptions and interface.
- ss14-matrix-transform-physics-spriteHighly specialized skill in matrix transformations in SS14: world/grid/local/screen conversions, Sprite render matrices, broadphase-space physics queries, Transform/Physics/Sprite client and server chains.
- ss14-naming-conventionsStrict naming standards in Space Station 14 for C#, YAML prototypes and FTL: names of components/systems/dependencies, prototype IDs, localization keys, variables and files. Use it when creating or reviewing new code, prototypes and localization, when you need to check compliance with the naming standard.
- ss14-netcodeArchitecture guide for networking in Space Station 14 — Lidgren integration, NetManager abstraction, message system, game state synchronization, PVS, network events, and component networking
- ss14-netcodeArchitecture guide for networking in Space Station 14 — Lidgren integration, NetManager abstraction, message system, game state synchronization, PVS, network events, and component networking
- ss14-netcodeArchitecture guide for networking in Space Station 14 — Lidgren integration, NetManager abstraction, message system, game state synchronization, PVS, network events, and component networking
- ss14-npc-system-coreDeep dive into the NPC system in SS14/Sunrise: HTN planning, utility target selection, steering/pathfinding, blackboard and execution contracts. Use it when you need to understand the general scheme and logic of NPCs, create or rework behavior prototypes (`htnCompound`, `rootTask`, `blackboard`), or write your own AI code (operators, preconditions, components, systems) and safely integrate it into runtime.
- ss14-physics-system-coreDeep practical guide to PhysicsSystem in Space Station 14: simulation device (broadphase, contacts, islands, solver), connection with Transform/Container/Anchoring, client prediction part and working application patterns. Use it when you need to understand how physics actually works and where it is safe to embed game logic.
- ss14-physics-system-coreDeep practical guide to PhysicsSystem in Space Station 14: simulation device (broadphase, contacts, islands, solver), connection with Transform/Container/Anchoring, client prediction part and working application patterns. Use it when you need to understand how physics actually works and where it is safe to embed game logic.
- ss14-physics-system-coreDeep practical guide to PhysicsSystem in Space Station 14: simulation device (broadphase, contacts, islands, solver), connection with Transform/Container/Anchoring, client prediction part and working application patterns. Use it when you need to understand how physics actually works and where it is safe to embed game logic.
- ss14-pvsArchitecture guide for PVS in Space Station 14 — chunk-based spatial partitioning, visibility determination, override types, budgets, Level-of-Detail, leave mechanics, visibility masks, and ExpandPvsEvent
- ss14-transform-system-apiA complete reference book for the SharedTransformSystem API in Space Station 14: analysis of all public families of methods, selection of overloads, restrictions and practical application patterns on the server and client. Use when you need to accurately select the TransformSystem method and avoid coordinate space errors.
- ss14-transform-system-apiA complete reference book for the SharedTransformSystem API in Space Station 14: analysis of all public families of methods, selection of overloads, restrictions and practical application patterns on the server and client. Use when you need to accurately select the TransformSystem method and avoid coordinate space errors.
- ss14-transform-system-apiA complete reference book for the SharedTransformSystem API in Space Station 14: analysis of all public families of methods, selection of overloads, restrictions and practical application patterns on the server and client. Use when you need to accurately select the TransformSystem method and avoid coordinate space errors.
- ss14-transform-system-apiA complete reference book for the SharedTransformSystem API in Space Station 14: analysis of all public families of methods, selection of overloads, restrictions and practical application patterns on the server and client. Use when you need to accurately select the TransformSystem method and avoid coordinate space errors.
- ss14-ui-buiA practical guide to Bound User Interface (BUI) in SS14: architecture, network messages, input validation, prediction through component state, lifecycle windows and server-client working patterns. Use it when developing and refactoring entity-bound interfaces.
- ss14-ui-buiA practical guide to Bound User Interface (BUI) in SS14: architecture, network messages, input validation, prediction through component state, lifecycle windows and server-client working patterns. Use it when developing and refactoring entity-bound interfaces.
- ss14-ui-buiA practical guide to Bound User Interface (BUI) in SS14: architecture, network messages, input validation, prediction through component state, lifecycle windows and server-client working patterns. Use it when developing and refactoring entity-bound interfaces.
- ss14-ui-styles-palettes-sheetletsA practical guide to the SS14 style system: StyleClass, palettes, StyleProperties, sheetlets, pseudo-classes and rules composition. Use it when developing and refactoring a visual UI language without hardcode.
- ss14-virtual-controller-coreParses the VirtualController architecture in Space Station 14: the UpdateBeforeSolve/UpdateAfterSolve cycle, order through UpdatesBefore/UpdatesAfter, prediction semantics and connection with low-level physics Box2D (substeps, contacts, solver). Use when you need to deeply understand the system before expanding or debugging.
- ss14-virtual-controller-coreParses the VirtualController architecture in Space Station 14: the UpdateBeforeSolve/UpdateAfterSolve cycle, order through UpdatesBefore/UpdatesAfter, prediction semantics and connection with low-level physics Box2D (substeps, contacts, solver). Use when you need to deeply understand the system before expanding or debugging.
- ss14-virtual-controller-coreParses the VirtualController architecture in Space Station 14: the UpdateBeforeSolve/UpdateAfterSolve cycle, order through UpdatesBefore/UpdatesAfter, prediction semantics and connection with low-level physics Box2D (substeps, contacts, solver). Use when you need to deeply understand the system before expanding or debugging.